Wednesday, 27 July 2011

Toy Soldier Wargame Rules - v.2

TOY SOLDIER WARGAME RULES




SEQUENCE :

ARMY A MOVES, THEN SHOOTS, THEN FIGHTS

ARMY B MOVES, THEN SHOOTS, THEN FIGHTS



MOVEMENT :



ROLL 2D6 PER UNIT OF FOOT SOLDIERS AND 4D6 FOR MOUNTED TROOPS , CANNONS MAY BE MANHANDLED 1D6 OR HORSE DRAWN 2D6, THE SCORE EQUALS THE MAXIMUM DISTANCE A SOLDIER MAY MOVE



TERRAIN FEATURES ARE CROSSED AT HALF SPEED.



THE PRESCENCE OF AN OFFICER WITH THE UNIT ALLOWS A RE-ROLL OF ONE DIE



SHOOTING :



SELECT A TARGET FOR EACH MAN SHOOTING, LINE OF SIGHT IS REQUIRED AND ROLL 1D6.



RANGES :



RIFLE, MUSKET  RANGE 18"- 36" 6 TO HIT

                                              9"- 18" 5 OR 6 TO HIT

                                               0"- 9" 4,5 OR 6 TO HIT



PISTOL   RANGE 0"- 9"   4,5 OR 6 TO HIT
2 SHOTS



CANNON  RANGE 36"+ 5 or 6 TO HIT

ROLL 10D6         9"- 18" 4,5 OR 6 TO HIT

                             0"- 9" 3,4,5 OR 6 TO HIT



THE PRESCENCE OF A SERGEANT WITH THE UNIT ALLOWS A RE-ROLL OF ONE DIE



TARGETS IN PARTIAL COVER SAVE ON A ROLL OF 4,5 OR 6 IF THE COVER IS HARD (STONE BUILDINGS ETC:).

ROLL 5 OR 6 IF IN SOFT COVER ( TREES, HEDGES ETC:).



HAND TO HAND :



ROLL 1D6 PER MAN ON FOOT 2D6 IF MOUNTED VERSUS FOOT.

UP TO THREE MEN CAN ATTACK ONE MAN.

HIGH SCORE WINS IF SEPARATED BY MORE THAN ONE PIP


EG. 4-3 IS A DRAW BUT 4-2 IS A WIN




LOSERS DEFENDING  PARTIAL COVER SAVE ON A ROLL OF 4,5 OR 6 IF THE THE COVER IS HARD, 5 OR 6 IF THE COVER IS SOFT.

No comments:

Post a Comment