Sunday, 22 May 2011

Toy Soldier Wargame Rules - v.2 Playtest.

 All is quiet in the vicinity of the ruined workshop.
 French Zouaves advance past grazing cattle.

 The Germans capture the workshop.
 The hedgerow doesn't save these two fellas.
 The Germans advance.
 Marching Zouaves, Hat models.
Armies In Plastic Germans 1/32nd scale.
Lurking in the workshop.
 With a rapid advance ( a 2d6 score of 11), the Germans get within close range.
 With devastating consequences for the Zouaves.
 Hand to hand fighting on the hilltop.
 Those Zouaves are good fighters!.
 More Germans attack.
 The Zouaves are still fighting like demons.
 This time the Germans outnumber the French 2 to1.
 With predictable results.
And take the hill.
 With only three French soldiers left lurking behind the hedge the game is over.
I tweaked the first draft of the rules slightly (click on the picture for a closer look).

I'm pleased with the rules up to now and I'm looking forward to bringing in cannons and cavalry.

Sunday, 15 May 2011

Toy Soldiers - Taking the bridge.

 Sorry, but I didn't think to get the camera till the game was a few moves in.
The Germans reach the bridge first ( the rule giving the officers a movement die re-roll aided them here).

 The French seek cover as casualties mount.
 The French right flank company advance and shoot at the German supports.
 Who are in cover behind the hedge but still lose a casualty.

 The French have occupied the ruin.
 But have taken many casualties.
 The French right hand company wheel to attack the Germans storming the over the bridge.
 But the German support company advances to counter the French advance.
 The Germans attack the French occupiying the ruined buiding.
 German rifle fire within the yellow zone (5 or 6 to hit) is deadly for the French who lose four men.
 The Germans line the river bank to shoot down the French sergeant and the private who are still attacking the bridgehead ( there are no morale rules at present, I let them fight to the last man toy soldier style).
 Desperate defence.
 The last man bravely fights on!.
 But falls!.
The Germans are victorious.

The forces in this short battle were as follows :-
French - three companys of five men each led by a sergeant. 18 in total.
Germans - two companies of ten and eleven men each led by an officer. 23 in total.

The sergeants give a shooting re-roll and the officers a movement re-roll which adds a little tactical interest to the game.The rules used are shown on an earlier post.

Thursday, 12 May 2011

Toy Soldier Wargame Rules - Playtest

 Here are a few staged shots taken after my first rules test today.
 The French Zouaves took cover behind some hedges.
 The camera flash makes the blue look quite a lot lighter than they really are.
 Germans attacking.
 I made a couple of range sticks, 36" long, which is the range of a rifle. The red zone 0-9" needs a score of 4,5 or 6 to hit, the yellow zone 9-18" needs 5 or 6 to hit and the white zone 18-36" needs a 6 to hit.

 Our John demonstrates the firing stick. It was like pulling teeth to get him to do it! (he's 14 and not into childish pursuits like wargaming, he prefers PS3).

 A view from the French positions.
 Casualties get knocked over, sometimes with a gentle nudge of the firing stick. What fun!.
 A 1/32 HaT Zouave with a bit of reflection.
An Armies In Plastic German.

I must get some more 1/32nd Toy Soldiers soon, cannons and cavalry and more infantry and buildings and, and...