A view of my wargaming interests other than 18th Century imaginary wars.
Wednesday, 5 November 2014
I was so happy with my purchase of the Axis and Allies Angels 20 game that with the encouragement of my wife I bought Bandits High, the second starter set.
The game looks good with colourful planes.
The map looks good too.
However, I don't play the game rules entirely as written, the rules for tailing for example give tailing status to an aircraft positioned on any of the marked hexes as well as the hex the Wildcat is on.
This is what I count as tailing!. Tailing gives an initiative roll bonus.
The rules state that a fighter with range three may engage a target on any of the marked hexes as above.
And a range four fighter may shoot at all these hexes.
But I only allow shooting in a straight line. I've never played the shooting as written but I think they would allow too many shots on what is a small gameboard.
I use cotton wool as a crippled plane marker rather than the orange triangle shown below.
I also use a red die as a damage marker and a black die as an altitude marker rather than twist the base about which I think will cause wear and tear on the ball joint. If my knees are anything to go by it is inevitable!.
I use Battle Fleet Gothic markers to show when a plane is shot down. They will also make good flak markers too.
I also look forward to some unhistorical match ups.