Friday, 30 October 2015

Ancient wargame rules clarified.

My ancient rules are very basic by design with a lot of it in my head. I thought I should explain some of them.

Here are some of the manouvres...

 In this shot the Gauls (on the right) are about to charge into the Romans.
 The nearest unit of Gauls move straight forward and pivot to face the Roman flank but cannot move further in this turn and are unable to contact the Romans.
 The next Gallic turn the warriors may charge into the Roman flank to get a plus two bonus.
 In this shot it is the Romans turn as they surge forward without pivoting the Gauls must conform to the Roman front.
 Like so.

Pivots can be up to 360 degrees and may be performed at the start and/or end of any move.

Shooting and moving, I neglected to state in the rules doc. that all units except crossbows and artillery may move then shoot without penalty. I also allow elephant and chariot crews to shoot at the same effectiveness as a missile armed unit as they can shoot on the move and have a stable platform to shoot from.

Also not in the original posted rules was that a natural twelve dice score is always a success and a natural two is always a failure. So a unit in combat can always win against the odds and even the proudest Guard unit can fail.

Modifiers, I am trying to keep the modifiers to a minimum so I can remember them without looking at the rules sheet. Some modifiers could be scenario specific as I intend to use these rules with scenarios based on the Commands and Colors scenarios.

Any comments and suggestions are very welcome.

2 comments:

  1. A couple of questions about turns.

    When you pivot units, do you require that a unit have a big enough gap between the edge and the closest unit or terrain that the arc described by the corners does not pass through or do you allow the unit to pivot within its own footprint?

    In your example, if the end gaul had moved first, pivoted slightly say 30 degrees and then advanced to contact on an angle against the corner, would the zromsn have been forced to pivot and conform allowing the second unit to co tact the flank.

    Alternately if the first unit had pivoted left and then advanced into contact forcing the Romans to conform thus exposing their flank to the 2nd unit if it then pivoted a little to the right and charged contacting on an angle?

    Just curious, I've been playing with simple wording for manoeuvre rules that have the effect of reducing the temptation to act in ungentlemanly fashion, esp in solo games!

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  2. Hi Ross,
    I don't allow the unit bases to pass over each other when pivoting. The flanking manoeuvres you describe would be fine as long as there is room. I didn't see the flanking opportunity when I set up the units, this goes a long way to explain why I don't win many head to head games.
    Thanks very much for your interest.

    Paul.

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