My ancient rules are very basic by design with a lot of it in my head. I thought I should explain some of them.
Here are some of the manouvres...
Pivots can be up to 360 degrees and may be performed at the start and/or end of any move.
Shooting and moving, I neglected to state in the rules doc. that all units except crossbows and artillery may move then shoot without penalty. I also allow elephant and chariot crews to shoot at the same effectiveness as a missile armed unit as they can shoot on the move and have a stable platform to shoot from.
Also not in the original posted rules was that a natural twelve dice score is always a success and a natural two is always a failure. So a unit in combat can always win against the odds and even the proudest Guard unit can fail.
Modifiers, I am trying to keep the modifiers to a minimum so I can remember them without looking at the rules sheet. Some modifiers could be scenario specific as I intend to use these rules with scenarios based on the Commands and Colors scenarios.
Any comments and suggestions are very welcome.