Wednesday, 22 June 2016

TANKS by Gale Force Nine. A review of sorts.

The best Fathers Day present ever arrived the other day...

Today my new moss green fleece material arrived to replace my tatty boards. So I put them together and set up a game.
 Three German StuGs face two Russian T34/85s. 50 points each.

 The number tokens show how fast the vehicles have moved.
 This StuG takes to the woods to outflank the Russians.
 Shooting, a T34 rolls five green dice, 4 and 5 score a hit and 6 scores a critical hit.
The StuG rolls five grey dice in defence the 5s cancel the Russian 5s but the two 6s cause two critical hits on the StuG.

 The other T34 rolls six dice, all miss!.
 The StuG return fire causes a critical hit but the damage gets repaired in the command phase.
 I was going to do a blow by blow account of the battle but I lost a photo and I think it may be a bit boring and longwinded. So I'll just post some more shots of the game.

 A close up of one of the critical damage cards drawn at random from a deck.
 Close range!!!. Shooting actually has infinite range on the recommended three foot square table, if you can see it you can hit it.

 With a badly damaged T34.
 The badly damaged StuG, has taken four hits out of five, decides to withdraw and concede the game.
 I do like the movement widget.

I like this game, the starter set is relatively cheap with good quality components including three tank kits. The game is a nice light short and sweet filler game that lasts roughly 30 minutes. There will be many expansions to give it some legs too.

Thanks to Boardgameguru for great service and a very keen price. link